Independent game technology studio

Building worlds, block by block.

ReaTech is developing an ambitious voxel sandbox game on its own C++ engine — and documenting the journey in public, from the first chunk to the first playtest.

  • ENGINE Custom C++
  • GENRE Voxel sandbox
  • STAGE Pre-alpha
Concept render of a voxel island with hills, a lake and trees.Concept render
Featured game

Project Latticeworking title

A voxel sandbox about exploring, shaping and understanding a world that is built — and simulated — block by block.

  • Fully editable worldsIn development
  • Procedural terrainPrototype
  • A custom C++ engineIn development
See the vision & roadmap
Latest development update

From the devlog

All posts
Isometric voxel island of dark volcanic rock cut by glowing lava channels.
1 min readengine

Why we are building our own C++ engine

General-purpose engines are amazing — so why write our own? The short answer is voxels. The long answer is data.

The studio

Small team. Deep technology. Built in the open.

We believe great sandbox games come from great simulation — so we build the technology ourselves and share how it works.

Engine-first

Our C++ engine is designed around voxels from day one: data layout, streaming and meshing.

Performance is a feature

Large, editable worlds should run well on ordinary PCs. Every system is measured and budgeted.

Shaped with players

Honest devlogs, a public roadmap and a feedback board where your ideas can become features.

More about ReaTech →