<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ReaTech Devlog</title><description>ReaTech is an independent studio building a voxel sandbox game on its own C++ engine. Follow development, read the devlog and help shape the game.</description><link>https://reatech.io/</link><language>en</language><item><title>How this devlog works — and how you can shape the game</title><link>https://reatech.io/blog/devlog-and-feedback/</link><guid isPermaLink="true">https://reatech.io/blog/devlog-and-feedback/</guid><description>What to expect from these updates, and how the new feedback board turns your ideas into part of the roadmap.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category><category>community</category></item><item><title>Why we are building our own C++ engine</title><link>https://reatech.io/blog/why-a-custom-engine/</link><guid isPermaLink="true">https://reatech.io/blog/why-a-custom-engine/</guid><description>General-purpose engines are amazing — so why write our own? The short answer is voxels. The long answer is data.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><category>engine</category><category>c++</category><category>technology</category></item><item><title>Hello, world: introducing ReaTech</title><link>https://reatech.io/blog/hello-world/</link><guid isPermaLink="true">https://reatech.io/blog/hello-world/</guid><description>Who we are, what we are building, and why we are going to build it in public.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>studio</category><category>announcement</category></item></channel></rss>